Abstract

The purpose of this qualitative inquiry is to extend the investigation of perceptions and experiences of users creating avatars for interactions in online learning environments. Using Linden Lab’s Second Life, volunteers created three-dimensional representations of themselves, called avatars, under the premise of participating in a hypothetical online class. Avatar creation sessions were book-ended with pre- and post- interviews focused on participant perceptions of various elements of self-representation and interactions as situated in online environments. Human computer interactions (HCI) of avatar creation were also explored. Findings indicate users created avatars that mirrored their respective physical appearances as closely as possible and were collectively adamant in feeling morally obliged to do so.

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