Abstract

Games are inseparable in young learners’ classes. One of the reasons they are employed in the classroom is due to young learners’ short attention span (Brown: 2000, Harmer: 2002). Games are inserted in learning process to sustain young learners’ interest and to make them focus on the topic learned. Cross (1992) accentuates that games reduce tension by adding fun and humor to lessons and they add an element of competitiveness that motivates learners to participate. Furthermore, Read (2007) states that games provide stimulation, variety, interest and motivation. It is evident that games are beneficial for young learners’ learning. They allow students to actively involve both physically and cognitively which may reduce boredom in learning. However, there only few game applications, specifically, Personal Computer (PC) game available for teachers to use which can support young learners learning English. Some established English learning websites provide games for young learners but the number is still limited. Concurrently, a student from Informatics Engineering of Widyatama University worked on his course project on building PC games applications for children. The PC game applications were then used in young learners’ class. Therefore, this paper will discuss 1) the PC-based- games made by student in terms of the attendance of young learners’ characteristics of learning, 2) the implementation of using the above game applications, and 3) Young learners’ responses to the game applications.

Highlights

  • Young learners learn differently from those of adults do

  • It is believed that games reduce tension by adding fun and wittiness to lessons and they add an element of competitiveness that motivates learners to participate (Cross: 1992)

  • The fifth character is young learners learn better when learning is employing whole language approach, meaningful, interesting and functional; whereas adult learn from parts to whole; they learn words, phrases, sentence constructing, (Brown 2002)

Read more

Summary

Introduction

Young learners learn differently from those of adults do. Teacher should employ different approaches when teaching them; teacher should consider learners’ cognitive and physical activities to facilitate their characteristics of learning. According to Oxford Advanced Learner’s dictionary games are activity people do to have fun. It is believed that games reduce tension by adding fun and wittiness to lessons and they add an element of competitiveness that motivates learners to participate (Cross: 1992). Games have been utilized in young learners’ classes because they provide stimulation, variety, interest and motivation Read (2007). There is limited source of games facilitating young learners learning English either for classroom or personal use. The idea was creating a picture dictionary and a picture cross word puzzle

Methods
Theoretical Reviews
Game Application Observation Results
Implementation of Using the Game Applications
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.