Abstract

Abstract Violent entertainment is never absent for long from the public agenda. Today violent entertainment is much in the news on both sides of the Atlantic and around the world. Much publicity has been given to studies of violence in children’s television, and to the fear that violent films and video games have given rise to recent murders by young boys in England, the Netherlands, Norway, and the United States. According to Market Focus: Toys (Feb. 1995), “if there is one issue confronting toymakers and entertainment producers right now, it is the level of violence that children are exposed to in the course of their daily lives and what role they play in promoting that.” As this is written, politicians in Washing ton are considering legislation to limit violent entertainment in television, film, video games, and pop music. The United States and Canada have decided to require a V-chip on all new television sets to enable violent offerings to be filtered out. The device is also under consideration by the European Parliament.

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