Abstract

With an introduce of virtual reality (VR) technology, the issue of unpleasant side effect of VR immersion has been raised as “cybersickness.” Although exact mechanism of cybersickness is still elusive, sensory conflict theory has been generally accepted as in classic motion sickness. The absence of expected correlated vestibulo-proprioceptive sensory information during VR experience causes sensory conflict, which leads to dizziness, disorientation, nausea and fatigue. Herein, we review the recent literature to build the conceptual scheme for understanding cybersickness. From the brief description of motions sickness, assessment and management of cybersickness is also outlined. Key words: Dizziness ㆍ Motion sickness ㆍ Virtual reality

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.