Abstract

Welcome to the 10th IEEE Transactions on Visualization and Computer Graphics (TVCG) special issue on IEEE Virtual Reality and 3D User Interfaces. This volume contains a total of 25 full papers selected for and presented at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021), held fully virtual from March 27 to April 3, 2021. Founded in 1993, IEEE VR has a long tradition as the premier venue where new research results in the field of Virtual Reality (VR) are presented. With the emergence of VR as a major technology in a diverse set of fields, such as entertainment, education, data analytics, artificial intelligence, medicine, construction, training, and many others, the papers presented at IEEE VR and published in the IEEE TVCG VR special issue mark a major highlight of the year.

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