Abstract

There is an increasing trend towards the use of mobile games in education. Presenting knowledge with mobile games requires many variables to be employed. These processes should be made more rigorous in domains such as mathematics where knowledge is abstract. The aim of this study is to develop an application to introduce the Fundamental Theorem of Arithmetic through a mobile game. The findings of the research show that the Fundamental Theorem of Arithmetic can be introduced with the developed mobile game. When the mobile game is evaluated in terms of mathematical knowledge, it is determined that while the constraints and conditions determined in the game hide the mathematical knowledge. In this sense, some game examples are given in this study and some models related to feedbacks that students can take in these games are presented.
 
 Keywords: a-didactical situations, mobile games, mathematics teaching, mathematical concepts;

Highlights

  • This study is based on three main supports: mathematics teaching, game and technology

  • It has been shown that an effective start to the fundamental theorem of arithmetic can be achieved through a mobile game

  • It can be suggested that mobile game has an innovative approach in terms of having multiple solutions, providing an approach to the application process, offering feedback to the player and allowing the player to discover pieces of mathematical knowledge

Read more

Summary

Introduction

This study is based on three main supports: mathematics teaching, game and technology. The latter two are used to effectively conduct the previous one. It is emphasized that there is a further dimension of the means-ends relationship between games and teaching mathematics. Pointing to this reality, Bishop (1991) draws attention to the mathematical connections in games, and most mathematicians regard games as mathematical because they are rules-based behaviors. With this awareness, most mathematicians designed mathematical games. Most mathematicians designed mathematical games. Holton et al (2001) described the mathematical game as a tool that requires the use of mathematical processes to overcome problems and to produce ideas with experimental or creativity and to reach a solution

Objectives
Methods
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call