Abstract
The article considers intertextual elements of graphic novel “The League of Extraordinary Gentlemen” by A. Moore. These elements are autotextual/paratextual (syntagmatics) and intextual / architextual (paradigmatics) ones. The study of intertextuality, which is richly presented in the novel under analysis, helps establish layering and mixing of many different English-language Victorian novels’ contexts in “The League of Extraordinary Gentlemen”. Thus, we can fully understand the story of the graphic novel (there are practically no characters created by A. Moore, even minor ones are taken from somewhere) and catch non-obvious details for a Russian reader. For instance, they refer to such novels as “The Blue Dwarf” by P.B. St. John and “Varney the Vampire” by T.P. Prest and J.M. Rymer. The choice of “The League of Extraordinary Gentlemen” as material of investigation and A. Moore as an author is proven by extremely high popularity of A. Moore’s works in the modern popular art and literature.
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