Abstract

AbstractIntersection computation is one of the fundamental operations of computational geometry. This paper presents an algorithm for intersection computation between two polygons (convex/nonconvex, with nonintersecting edges, and with or without holes). The approach is based on the decomposed representation of polygons, alternate hierarchical decomposition (AHD), that decomposes the nonconvex polygon into its convex components (convex hulls) arranged hierarchically in a tree data structure called convex hull tree (CHT). The overall approach involves three operations (1) intersection between two convex objects (2) intersection between a convex and a CHT (nonconvex object) and, (3) intersection between two CHTs (two nonconvex objects). This gives for (1) the basic operation of intersection computation between two convex hulls, for (2) the CHT traversal with basic operation in (1) and, for (3) the CHT traversal with operation in (2). Only the basic operation of intersection of two convex hulls is geometric (for which well known algorithms exist) and the other operations are repeated application of this by traversing tree structures.KeywordsConvex HullBoolean OperationBasic OperationConvex PolygonIntersection OperationThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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