Abstract

In this article researchers examined the differences that may characterise selected groups of gamers with regard to age and time spent on playing a survival game, Valheim, confronted with their interpretation of map symbols used in the game. The Valheim video game, which was released in early 2021, is a survival game set in a gameplay world inspired by Norse mythology. The authors of the article noted that the age factor and gaming experience may have different results in terms of the interpretation of cartographic products. The obtained data came from an online questionnaire. In the statistical analysis the authors employed the Pearson’s chi-squared test and the Benjamini–Hochberg procedure to find statistically significant differences between selected groups of respondents and their subjective interpretation of map symbols. Statistical analysis showed several differences and interesting relationships in the interpretation of symbols in relation to the age of the players and in the interpretation of symbols in relation to the time spent in the game. For future research, it is worth continuing towards researching new video games with existing cartographic products in order to investigate how games and players influence the culture in which they participate.

Highlights

  • IntroductionMost video games are spatial in nature, i.e., they present a number of phenomena related to each other by coherent spaces [1,2,3]

  • Video games are one of the most popular and common forms of entertainment every day

  • Statistical research has been conducted in the PQStat (v 1.8.0) software

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Summary

Introduction

Most video games are spatial in nature, i.e., they present a number of phenomena related to each other by coherent spaces [1,2,3]. Game developers often provide in-game maps that help players navigate the virtual world [4,5]. Many games have more and more complex geographic areas and the need for easier understanding of the presented world requires improvement and adding newer and newer cartographic elements: minimap, compass, arrows, world maps, cartographic symbols and others [6,7,8]. The inherent spatiality of video games allows the creation of maps in any video game genre. From maps depicting the game world (World of Warcraft), to interactive maps in computer games (Civilization series), to mobile games that support GPS (Pokémon GO), as well as using satellite maps (Zombies, Run!) that have interaction with the player at all time

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