Abstract

Path planning is a fundamental issue in robotic systems because it requires coordination between the environment and an agent. The path-planning generator is composed of two modules: perception and planning. The first module scans the environment to determine the location, detect obstacles, estimate objects in motion, and build the planner module’s restrictions. On the other hand, the second module controls the flight of the system. This process is computationally expensive and requires adequate performance to avoid accidents. For this reason, we propose a novel solution to improve conventional robotic systems’ functions, such as systems having a small-capacity battery, a restricted size, and a limited number of sensors, using fewer elements. A navigation dataset was generated through a virtual simulator and a generative adversarial network to connect the virtual and real environments under an end-to-end approach. Furthermore, three path generators were analyzed using deep-learning solutions: a deep convolutional neural network, hierarchical clustering, and an auto-encoder. Since the path generators share a characteristic vector, transfer learning approaches complex problems by using solutions with fewer features, minimizing the costs and optimizing the resources of conventional system architectures, thus improving the limitations with respect to the implementation in embedded devices. Finally, a visualizer applying augmented reality was used to display the path generated by the proposed system.

Highlights

  • In the past several decades, robotic systems have played an important role in artificial intelligence (AI), allowing solutions to existing problems that reduce the necessary resources

  • It is well known that robotic systems can move between two points, and the pathplanning problem is composed of two principal modules based on the AI definition: perception and reasoning

  • We introduced the interoperability coefficient, which consists of determining a minimum number of real samples to connect the virtual and real domains using the generative adversarial network (GAN) characteristics

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Summary

Introduction

In the past several decades, robotic systems have played an important role in artificial intelligence (AI), allowing solutions to existing problems that reduce the necessary resources. AI is the field of science that helps machines improve their functions, in the areas of logic, reasoning, planning, learning, and perception [1] These features bring efficient performance to the systems in different fields. Machine-learning algorithms allow reducing the processing and resources needed, such as the end-to-end approach, allowing the collection of a dataset generated by physical sensors This approach reduces the external factors [18], such as for specialized sensors, for example the fusion of LiDAR and camera sensors [19], a driving model for the steering control of autonomous vehicles [20], a controller for robot navigation using a deep neural network [21], and autonomous driving decisions based on the deep reinforcement learning.

Related Works
Proposed Work
Interoperability Coefficient to Connect the Virtual and Real Environments
Virtual Dataset
End-to-End Implementation
Image to Path
Strategy to Connect an Authentic Environment with Its Virtual Representation
Experimental Phase and Analysis
Conclusions and Future Work
Full Text
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