Abstract

International Journal of Role-playing Issue 4 -- Full Issue
 Table of Contents
 J. Tuomas Harviainen -- "Editorial -- Special issue: Role-Playing in Games"
 This special issue contains five articles chosen from amongst those presented at the Role-Playing in Games seminar at the University of Tampere, Finland, April 10-11, 2012. Several others from that seminar will be appearing in future issues of this journal. Read the full editorial here
 Sarah Lynne Bowman -- "Social Conflict in Role-Playing Communities: An Exploratory Qualitative Study"
 Much of the current research in the field of role-playing studies focuses upon the positive impact that games can have on the lives of participants. This research describes potential problems within role-playing communities.
 Angelina Ilieva -- "Cultural Languages of Role-Playing"
 Role-play interaction in live role- playing games is also language interaction. Role-playing language is different from everyday language, because the worlds created in role-play are not just a reflection or extension of everyday life.
 David Jara -- "A Closer Look at the (Rule-) Books: Framings and Paratexts in Tabletop Role-playing Games"
 As texts which are based on collaborative and interactive narration, tabletop – also known as “pen and paper” – role- playing games (TRPGs) are distinct in their technological simplicity.
 Michał Mochocki -- "Edu-Larp as Revision of Subject-Matter Knowledge"
 The paper presents theoretical foundations of the author’s approach to the design of edu- larps. It is deliberately steering away from cross-disciplinary teaching, artistic education or soft skills training in order to advocate larps tailored to single school subjects, focused on integration and consolidation of curricular knowledge.
 Jaakko Stenros -- "Between Game Facilitation and Performance: Interactive Actors and Non- Player Characters in Larps"
 The challenge of combining narrative and gameplay in live action role-playing games (larps) has been successfully negotiated with the use of runtime game mastering and interactive actors (ractors) performing non-player characters (NPC).

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