Abstract
Sarah Lynne Bowman, William J. White, Evan Torner -- "Editorial: The Increasing Specificity and Maturity of Role-playing Game Studies" Kjell Hedgard Hugaas -- “Bleed and Identity: A Conceptual Model of Bleed and How Bleed-out from Role-playing Games Can Affect a Player’s Sense of Self” Orla Walsh and Conor Linehan -- “Roll for Insight: Understanding How the Experience of Playing Dungeons & Dragons Impacts the Mental Health of a Frequent Player” Emry Sottile -- “‘It Might Have a Little to Do with Wish Fulfillment’: The Life-Giving Force of Queer Performance in TTRPG Spaces” Kerttu Lehto -- “Nordic Larp as a Method in Mental Health Care and Substance Abuse Work: Case SÄRÖT” Lennart Bartenstein -- “Live Action Role-playing (Larp) in Cognitive Behavioral Psychotherapy: A Case Study” Maryanne Cullinan -- “Surveying the Perspectives of Middle and High School Educators Who Use Role-playing Games as Pedagogy” Mátyás Hartyándi and Gijs van Bilsen -- “Playing With Leadership: A Multiple-Case Study of Leadership Development Larps” Jeremy Riel and Rob Monahan -- “Learning from Ludemes: An Inventory of Common Player Actions within Tabletop Role-Playing Games (TTRPGs) to Inform Principled Design of Game-Based Learning Experiences”
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