Abstract

We introduce Intermediated Reality (IR), a framework for intermediated communication enabling collaboration through remote possession of entities (e.g., toys) that come to life in mobile Mediated Reality (MR). As part of a two-way conversation, each person communicates through a toy figurine that is remotely located in front of the other participant. Each person's face is tracked through the front camera of their mobile devices and the tracking pose information is transmitted to the remote participant's device along with the synchronized captured voice audio, allowing a turn-based interactive avatar chat session, which we have called ToyMeet. By altering the camera video feed with a reconstructed appearance of the object in a deformed pose, we perform the illusion of movement in real-world objects to realize collaborative tele-present augmented reality (AR). In this turn based interaction, each participant first sees their own captured puppetry message locally with their device's front facing camera. Next, they receive a view of their counterpart's captured response locally (in AR) with seamless visual deformation of their local 3D toy seen through their device's rear facing camera. We detail optimization of the animation transmission and switching between devices with minimized latency for coherent smooth chat interaction. An evaluation of rendering performance and system latency is included. As an additional demonstration of our framework, we generate facial animation frames for 3D printed stop motion in collaborative mixed reality. This allows a reduction in printing costs since the in-between frames of key poses can be generated digitally with shared remote review.

Highlights

  • Mediated Reality (MR) after (Stratton, 1896) captures the concept of transforming one’s sensory experience of the real world imperceptibly through artificial means and was first practically demonstrated in a modern context by Mann (2002)

  • As part of a two-way conversation, each person communicates through a toy figurine that is remotely located in front of the other participant

  • We introduced Intermediated Reality

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Summary

INTRODUCTION

Mediated Reality (MR) after (Stratton, 1896) captures the concept of transforming one’s sensory experience of the real world imperceptibly through artificial means and was first practically demonstrated in a modern context by Mann (2002). This approach aims to allow users to collaborate remotely in a novel way, and to enhance creativity, imagination and interaction with inanimate objects of our daily lives. In this sense, we propose an Augmented Reality system capable of animating real world objects and toy figures with photo-realistic results. We introduce, Intermediated Reality (IR), a tele-present augmented reality framework that enables mediated communication and collaboration for multiple users through the remote possession of toys brought to life. We validate the media richness effectiveness of Intermediated Reality through a comparative user study and a system usability scale

RELATED WORK
Retargeting Reality
Collaborative Mixed-Reality Systems
Physical Avatars for Remote Collaboration
INTERMEDIATED REALITY
Tele-Puppetry Model of Communication
Media Richness in Intermediated Reality
TOYMEET
Appearance Retargeting
Appearance Reconstruction
Capturing Sender’s Message
Playing Messages on Animated Puppets
IMPLEMENTATION
Facial Blend Shapes Serialization
Performance Broadcast
APPLICATIONS
Compelling Storytelling for Augmented Reality
Remote Telepresence Among Peers
Fast Facial Posing of Physical Puppets in Stop Motion Animation
EXPERIMENTAL ASSESSMENT
Comparative User Study
Rendering Performance
System Latency
LIMITATIONS AND FUTURE
CONCLUSION
Findings
ETHICS STATEMENT
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