Abstract

ABSTRACTThis article presents a program evaluation for intergenerational video game design workshop using Scratch, a visual programming language developed at the MIT. We relied on a framework inspired by participatory game design, intergenerational interactions, and maker culture to create a workshop that valued the interactions of participants from various age groups, genders, and backgrounds to learn together about game design. We used a mixed methodology, which exploited an action research technique called the Socratic Wheel and a post-questionnaire. Results show that participants generally felt positive about the workshop, despite some criticisms about the thoroughness of the learning experience for some individuals. We outline the limitations of both the workshop design and the research design.

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