Abstract

In this paper we present three studies focusing on the effect of different sound models in interactive sonification of bodily movement. We hypothesized that a sound model characterized by continuous smooth sounds would be associated with other movement characteristics than a model characterized by abrupt variation in amplitude and that these associations could be reflected in spontaneous movement characteristics. Three subsequent studies were conducted to investigate the relationship between properties of bodily movement and sound: (1) a motion capture experiment involving interactive sonification of a group of children spontaneously moving in a room, (2) an experiment involving perceptual ratings of sonified movement data and (3) an experiment involving matching between sonified movements and their visualizations in the form of abstract drawings. In (1) we used a system constituting of 17 IR cameras tracking passive reflective markers. The head positions in the horizontal plane of 3–4 children were simultaneously tracked and sonified, producing 3–4 sound sources spatially displayed through an 8-channel loudspeaker system. We analyzed children's spontaneous movement in terms of energy-, smoothness- and directness-index. Despite large inter-participant variability and group-specific effects caused by interaction among children when engaging in the spontaneous movement task, we found a small but significant effect of sound model. Results from (2) indicate that different sound models can be rated differently on a set of motion-related perceptual scales (e.g., expressivity and fluidity). Also, results imply that audio-only stimuli can evoke stronger perceived properties of movement (e.g., energetic, impulsive) than stimuli involving both audio and video representations. Findings in (3) suggest that sounds portraying bodily movement can be represented using abstract drawings in a meaningful way. We argue that the results from these studies support the existence of a cross-modal mapping of body motion qualities from bodily movement to sounds. Sound can be translated and understood from bodily motion, conveyed through sound visualizations in the shape of drawings and translated back from sound visualizations to audio. The work underlines the potential of using interactive sonification to communicate high-level features of human movement data.

Highlights

  • Interactive sonification is the discipline of interactive representation of data and data relationships by means of sound

  • The same tendency can be found for both Energy Index EI and the Directness Index DI; mean and median values are greater for Sound model 1 (S1) and Sound model 2 (S2), compared to mean and median values for S3

  • The results indicated a significant association between the two variables, implying that certain sound models were associated to certain drawings

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Summary

Introduction

Interactive sonification is the discipline of interactive representation of data and data relationships by means of sound If properly designed, it serves as a powerful and effective information display. In order to successfully design sonification applications one has to consider how meaning is ascribed to certain sounds. Linked to this topic is the notion of mapping, i.e., how input parameters are mapped to auditory output parameters in order to convey properties of the data through perceptually relevant acoustic features. Our work is motivated by the fact that if links between sound properties and movement can be found, design of auditory information displays and sonification applications could be improved through use of more perceptually relevant and intuitive mappings. As stated by Godøy and Jensenius (2009), it is not far-fetched to suggest that listeners’ music-related movements often match overall motion and emotional features of a musical sound: guidelines for traditional gestures for musical conductors state that legato elicits smooth, connected gestures, while accented and rhythmic music elicits shorter and more jerky movements (Blatter, 2007)

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