Abstract

Some approaches in the work of composer Jerry Hunt to a system of electronic interactive performance are described; a general survey (1) of the memory, content-context models and response-interactive mechanisms employed in the works Haramand Plane and Ground is followed by a description (2) of the principal components of the memory models, retrieval structure and control mechanisms used in the performance and interactive installation systems Birome (Zone): Cube, Birome (Zone): Plane and Birome (Zone): Plane [frame]; a closing section (3) describes the general technical procedures and mechanism requirements for his work.

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