Abstract
This study aims to create an interactive learning module that qualifies valid, practical and effective for Computer Assembling subjects in Vocational High School. This research is a Research and Development research conducted in Vocational High School class X West Sumatra. The population of this research is SMK in West Sumatra. Samples are SMKN 6 Padang SMKN 1 Painan, SMKN 2 Pulau Punjung. The results of the assessment of the three validators overall validator test assessment of the Interactive Module of 88.67% so that the level of validity can be interpreted Valid used. Overall assessment of the practicality of the Interactive Module as a learning resource of 86.08%, so the level of practicality can be interpreted Very Practical used. And the effectiveness assessment of Interactive Module as learning resource equal to 85,25%, so the level of effectivity can be interpreted Highly Effective used.
Highlights
Limitations of learning media that exist in schools have an impact on the achievement of student learning outcomes
That learning activities are more active, creative, With this interactive module students will be innovative, and fun so as to create multi inter- guided through interesting animations that can action between teacher and student, student be tried as a substitute for direct practice
The design of interactive learning module based on Adobe Director on computer assembly subject for Computer Networking student is a research and development
Summary
Limitations of learning media that exist in schools have an impact on the achievement of student learning outcomes. The use of learning media that is often used in the learning process in schools is still widely used in the form of textbooks, Student Worksheets (LKS), and print modules. This causes the learning process less effective and less fun for students so that will make students saturated. Teachers are at the forefront of the tional High School (SMK) This subject contains learning process, as it helps students to find a material dismantle pairs of Personal Computer good source of learning. That learning activities are more active, creative, With this interactive module students will be innovative, and fun so as to create multi inter- guided through interesting animations that can action between teacher and student, student be tried as a substitute for direct practice. The principles of designing the Interactive Module are: (1) learning must be fun (challenging, fantasy, and curious); (2) interactivity (dynamic com-puter support, dynamic social support, outside activism, and power); and (3) the opportunity to practice that can memotiasifasi, match, and available feedback
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