Abstract

This poster presents cross-disciplinary theory to identify inter-dependent processes of digital and human systems involved in Interactive Digital Narrative (IDN). Extending previous research on IDN design affordances and Human Development (HD) capacities, the project explores theory with a method for understanding reciprocal person-program synergies. The poster defines this program-person synergy as “interactive imagining” and sketches a research approach for studying such shared processing. This illustrative research method involves the think-aloud protocol method adapted to foster IDN designer-player dialogue around problematic, surprising or otherwise interesting IDN episodes, indicated in previous pilot gameplay. The poster outlines a think-aloud study to examine the nature and impact of interactive imagining among student designer-players in an interdisciplinary college setting. The goal of this inquiry is to expand the definition of IDN as an inter-subjective process including the meta-reflections of designer and player, thereby advancing IDN theory and practice.

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