Abstract

It explores the application of Virtual Reality (VR) technology to the development and performance of digital music on the e-MARZ platform, which promotes Malaysian arts and culture. Following the ADDIE model's systematic approach, the emphasis is on the Design phase, which involves conceptualizing and realizing the goal for interactive digital music experiences. Through painstaking attention to user requirements and immersive design concepts, e-MARZ strives to provide entertaining and informative experiences that inspire creativity and enthusiasm for Malaysian music. Using VR technology, users are transported to virtual spaces where they can explore, compose, and play music in novel ways. By adhering to user-centred design principles and pedagogical effectiveness, e-MARZ seeks to give a transforming trip across the realms of digital music within a virtual landscape, enriching the cultural tapestry of Malaysian arts and music. The results of the usability show that the e-MARZ module effectively addressed the usability needs of both professionals and high school students, offering an immersive and engaging learning experience in Malaysian arts and music

Full Text
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