Abstract
With recent advancements in technology, there has been a tendency to increase the amount of interactive content, e.g., technology combined with cultural content. Based on this, interactive content has been created based on ‘Newtro.’ In view of the physical interactions between users and content, interactive content with an interface for connecting users and content was set as the object of this study. To apply the physical interaction (considered the most important aspect of the content), ‘a button interface’ requiring a relatively greater force was used. When the user pressed the button, the video was played on a projector. The physical interactions between users and content were discussed, and an interface for connecting users and contents to thereby apply physical interactions to content was studied. A questionnaire survey was conducted, targeting users who experienced the content, and research results were derived. Therefore, this study is meaningful in that it addresses the physical interactions between users and content and examines the correlation between the physical interface and interaction. Although using a button interface was helpful for the physical interaction, a relatively simple technique was used; this could reduce user interest in the content. Therefore, research on interactivity and interfaces that can promote more active communication between content and users is required.
Highlights
Considering the recent developments in technology, much of today’s content is presented in the form of interactions
An interaction is a concept that focuses on an action or activity, and the interface is the point of contact between both systems[2].‘Newtro’ means to recreate the past, and to reinterpret it modernly
The psychological stability felt from the use of Newtro was intended to relieve the digital fatigue of the young generation currently living in modern society
Summary
Considering the recent developments in technology, much of today’s content is presented in the form of interactions. The sociocultural phenomena related to Newtro were analyzed through a literature review Based on this analysis, research was conducted on interactive content that converged art and technology. Research was conducted on interactive content that converged art and technology Using this interactive content, the psychological stability felt from the use of Newtro was intended to relieve the digital fatigue of the young generation currently living in modern society. It addresses the theoretical background for the physical interactions and user interfaces that will be focused on in this study.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Turkish Journal of Computer and Mathematics Education (TURCOMAT)
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.