Abstract

The paper deals with a detailed description of a computer-aided methodology to support the interactive design of cable harnessing. The proposed methodology is implemented using Augmented Reality in order to create and collimate virtual cables directly into a real scene with physical objects. Details about hardware setup and the user interface development are herein discussed. The cables have been modeled with a mathematical formulation involving elastic splines in order to implement their exact physical behavior. The algorithm for the interactive placement and movement is developed using a constrained minimization of potential energy.

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