Abstract
The notion of the fitness of a strategy has been assimilated as the reproductive success in the evolutionary game. Initially, this fitness was tied to the game’s pay-off and the strategy’s relative frequency. However, density dependence becomes exigent in order to make ecologically reliable fitness. However, the contributions of each different type of interaction to the species’s overall growth process were surprisingly under-explored. This oversight has occasionally led to either more or less prediction of strategy selection compared to the actual possibility. Moreover, density regulation of the population has always been analysed in a general way compared to strategy selection. In this context, our study introduces the concept of mean relative death payoff, which helps in assessing interaction intensity coefficients and integrates them into strategic fitness. Based on this fitness function, we develop the frequency-density replicator dynamics, which eventually provides distinguishing criteria for directional and balancing selection. Our optimized, evolutionarily stable strategy emerges as a superior alternative to the conventional trade-off between selection forces and ecological processes. More significantly, mean relative death pay-off has both conditional and quantitative roles in getting a stable population size. As a case study, we have extensively analysed the evolution of aggression using the Hawk-Dove game. We have shown that pure Dove selection is always beneficial for species growth rather than pure Hawk selection, and the condition of selection is dependent on external mortality pressure. However, the condition of coexistence is independent of external mortality pressure, representing a strong evolutionary selection that optimizes population density governed by interaction intensity.
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