Abstract

The Equilibrium Theory put forward by Argyle and Dean, posits that in human-human interactions, gaze and proxemic behaviors work together in establishing and maintaining a particular level of intimacy. This theory has been evaluated and used in Virtual Reality settings where people interact with Virtual Humans. In this study we disentangle the single and joint effects of proxemic and gaze behavior in this setting further, and examine how these behaviors affect the perceived personality of the agents. We simulate a social encounter with Virtual Humans in immersive Virtual Reality. Gaze and proxemic behaviors of the agents are manipulated dynamically while the participants’ gaze and proxemic responses are being measured. As could be expected, participants showed strongest gaze and proxemic responses when agents manipulated both at the same time. However, agents that only manipulated gaze elicited weaker responses compared to agents that only manipulated proxemics. Agents that exhibited more directed gaze and reduced interpersonal distance were attributed higher scores on intimacy related items than agents that exhibited averted gaze and increased interpersonal distance.

Full Text
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