Abstract

The present study aimed to investigate the inter-unit consistency and validity of multiple 10-Hz Catapult Global Navigation Satellite System (GNSS) units in measuring straight-line sprint distances and speeds. A total of 13 participants performed one 45.72-m linear sprint at maximum effort while wearing all eight GNSS units at once. Total run distance and peak speed recorded using GNSS units during the sprint duration were extracted for analysis. Sprint time and peak speed were also obtained from video recordings as reference values. Inter-unit consistency was assessed using intraclass correlation coefficients (ICC) and standard errors of measurements (SEM). For a validity test, one-sample t-tests were performed to compare each GNSS unit’s distance with the known distance. Additionally, Wilcoxon signed-rank tests were performed to compare each unit’s peak speed with the reference peak speed measured using video analysis. Results showed poor inter-unit consistency for both distance (ICC = 0.131; SEM = 8.8 m) and speed (ICC = 0.323; SEM 1.3 m/s) measurements. For validity, most units recorded a total distance (44.50 m to 52.69 m) greater than the known distance of 45.72 m and a lower peak speed (7.25 (0.51) m/s) than the video-based reference values (7.78 (0.90) m/s). The present findings demonstrate that there exist variations in distance and speed measurements among different units of the same GNSS system during straight-line sprint running. Practitioners should be aware of the window of errors associated with GNSS measurements and interpret the results with caution. When making comparisons over a season, players should wear the same unit every time if logistically possible.

Highlights

  • The results of intraclass correlation coefficients (ICC) analysis showed slight reliability for the total sprint distance and fair reliability for peak speed (Table 1). These results indicate that the 8 tested Global Navigation Satellite System (GNSS) units are not sufficiently consistent among themselves

  • These results indicate that GNSS units, belonging to the same system, do not always measure distance with the same degree of accuracy

  • High consistency between different GNSS units is critical as coaches compare the movement characteristics across players in a game or training

Read more

Summary

Introduction

Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. The movement characteristics of players during competitions and training are of interest for in-game analyses. Player activity data were manually collected on pen and paper, which was extremely labor-intensive and time-consuming [1,2]. With technological advancements in time-motion analysis, more convenient methods, such as video analysis, have been regularly used to track player movements during competitions and training. Video analysis can be troublesome to set up and requires extensive manual analysis after data collection.

Objectives
Results
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.