Abstract
Recognizing human movement is an important research topic in the field of human-computer interaction, and people expect it to be used in smart homes, virtual reality, and electronic games. Based on the interaction between humans and computers, more and more attention has been paid, especially in the field of smart home action recognition. Through observation, people can understand the intention of intelligent interaction is included in the main part. However, the current recognition algorithms still cannot meet the actual requirements of the accuracy, real-time and robustness of human motion recognition. Especially in order to recognize complex human movements in real time, it is imperative to solve several problems in motion capture and recognition. Establishing the feature parameter angle of the feature vector space of motion data, using the pre-recognition algorithm is based on multi-class support vector machines. The motion recognition algorithm takes advantage of the accurate and fast classification function of svm. Based on the structural differences of the motion data, most of the data can be correctly identified. The optimal motion recognition algorithm uses hmm to correct the svm error recognition result through the random constraint relationship between the error recognition data and the actual label. Based on data simulation and analysis, each variable determined by the grid search algorithm has the highest accuracy in the optimization of each variable of the support vector machine. Finally, a smart home simulation experiment interactive system was built, and a local database was created, including 1,300 processes. The real-time algorithm uses the data in the local database for training and testing. Experimental results show that the motion recognition algorithm in this paper improves the accuracy and robustness of complex motion recognition. While meeting the real-time recognition conditions, the correct answer rate of the final operation can reach 9.6%. The human motion trajectory recognition system uses the three-dimensional trajectory of gestures to recognize motion. The information in the three-dimensional space is more comprehensive, and the orbit recognition is more robust.
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