Abstract

This paper demonstrates a preliminary research methodology towards an integrative digital design approach for the analysis, generation and evaluation of architectural proposals in public open spaces based on human movement behaviour performances. In order to achieve this, various computational mechanisms that involve the logic of pedestrian modelling are applied, aiming to be explored in different stages of design. The suggested models follow the idea of 'virtual force' fields, an approach initially introduced in previous work by author. Based on particle behaviour modelling, this approach examines the interaction and movement behaviour of individual entities within a system through virtual effects and specifically through attraction and repulsion forces, influencing pedestrians behaviour and hence their accelerated movement. Current paper argues that the idea of 'virtual force' fields can be used not only for pedestrian simulation but also for the analysis and generation of proposals, aiming on a holistic design development of public spaces.

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