Abstract

Interdisciplinarity will become more and more not just a way of restructuring content, but also a new method of organizing the teaching process. The need of reusing video data or parts of it in the context or content of diverse courses is often imposed. Successful management of large video data implies using the results obtained on queries based on semantics. This paper aims to present the mode in which video data are modeled in e-Learning platforms trough semantic annotation of the content, using the MPEG-7 standard and specific ontologies of the e-Learning domain and as far as retrieval and reuse of results in specific applications for creating interactive courses.

Highlights

  • Special attention to the e-Learning domain is given because of the number and the diversity of the users, from the big companies to the educational institutions

  • LCM (Learning Content Management System) is a technology tied to the management system and publishing content, which will be delivered through LMS (Learning Management System)

  • The query and retrieving the information based on semantics is more efficient than based on the keywords, as it models on human thinking and the results are more relevant for users

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Summary

INTRODUCTION

Special attention to the e-Learning domain is given because of the number and the diversity of the users, from the big companies to the educational institutions. LCMS creates, stores, manages digital content, it allows creating, importing, managing and searching some parts of the digital content, known as learning object (LO). These objects include media files, evaluating elements, text, graphics or any other object that creates the content of a course. Many times the need to reuse this objects in context and content of diverse courses arises This is, the base philosophy of the educational application portability through SCORM standard, implemented by IEEE Learning Technologies Committee [2]. Many institutions and universities broadcast video materials through educational platforms These institutions or “Virtual Universities” are described as organization, which offer learning programs or online practicing utilizing diverse media technologies. We described in our paper some application, which use the descriptions from our work for making interactive courses for the eLearning platforms

INDEXING AND SEMANTIC ANNOTATION OF THE VIDEO CONTENT BASED ON ONTOLOGIES
Creating ontologies in the educational domain
Video annotation using MPEG-7 standard
MPQF FRAMEWORK FOR RETRIEVING VIDEO CONTENT
INTEGRATION OF VIDEO DATA IN MAKING INTERACTIVE SMIL AND FLASH COURSES
Loading the external XML Data in Flash
SMIL Language
CONCLUSIONS AND FUTURE RESEARCH
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