Abstract
Digital game-based learning is an instructional method that teaches students through games and other forms of entertainment. Digital games have the potential to naturally drive players to participate in an activity, which can be beneficial for learning. One of the essential factors in achieving success in second language acquisition is motivation. This research seeks to present a digital game-based learning framework integrated with the ARCS motivating paradigm to achieve this goal. Each of the four primary motivational factors elements is represented by an ARCS component. Attention (A), Relevance (R), Confidence (C), and Satisfaction (S) are the four components of motivation. This paper provides a high-level overview of the suggested framework, which is divided into three parts: input, process, and output. It is possible that the framework proposed will be useful to a wide range of stakeholders, including students, instructional designers, programme designers, and language practitioners. This research described a method for developing a successful digital game that included motivating components to keep learners engaged throughout the learning process.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.