Abstract

Digital games and remote laboratories are currently technologies to support learning. Different strategies to integrate them have been proposed to improve students’ experience and learning during class activities. In this work, we designed, implemented, and evaluated a digital game that provides real-time visualization and manipulation of a remote experiment. The game so-called Fotovolt was applied to teenagers during a class activity about the photovoltaic effect. Facilitated use of the remote experiment, motivation to learn, collaborative work, and concepts recalling were the observed benefits of the proposed integration. However, to obtain effective integrated games with real-time visualization of remote experiments, planned and exclusive access to the remote experiments should be considered. The results show that the students approved the game usability, as well as had their perception of learning increased.

Highlights

  • Real experiments that can be manipulated through online platforms – remote labs [1, 2] – are important tools to support science learning

  • Of remote labs, many digital games can be played without external hardware, in personal desktop computers and smartphones

  • The user can turn on/off a lamp, change the incident angle of the light emitted by an array of light-emitting diodes (LED) onto a photovoltaic cell, and control the charge and discharge of a capacitor that saves the energy generated by the cell

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Summary

Introduction

Real experiments that can be manipulated through online platforms – remote labs [1, 2] – are important tools to support science learning In such experiments, users can interact with real equipment remotely and see real-time results through live video streaming. We designed, implemented, and evaluated a digital game integrated into a remote lab that allows students to see and interact with the experiment from webcam streaming. The game so-called Fotovolt was designed to support the learning of the photovoltaic effect – the production of an electrical current in a semiconductor by exposing it to light. Integration of digital games and remote laboratories with real-time visualization the principle of the photovoltaic cell and essential to the generation of light energy.

Remote Labs and Digital Games
Remote laboratory
Digital game
Evaluation
Technological profile
Usability
Learning perception
Conclusions
Integration process

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