Abstract

This article aims at discussing how ADDIE, a systematic instructional design approach, can be used to integrate augmented reality technology and Problem-Based Learning pedagogy into English language classrooms. We present a brief retrospective view of the Brazilian English language teaching scenarios to which our proposal is addressed. Afterwards, we provide definitions to ADDIE approach, Problem-Based Learning and augmented reality into the context of English language teaching with technologies. We also propose the integration of the foregoing approaches through practical examples. Our discussion envisions possible impacts of appropriating augmented reality in language teaching classrooms, especially considering the particularities of a continental-scale country as Brazil during the paradoxical times we live in.

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