Abstract

Movement of entities in discrete event simulation typically requires predefined paths with decision points that dictate entity movement. Human-like travel is difficult to model correctly with these constraints because that is not how people move and large individual differences exist in capabilities and strategies. Agent based modeling is considered a better way to simulate the real-time interaction of people with their environment. In this paper we propose to integrate agent based modeling with discrete event simulation to simulate the movement of people in a discrete event system. An agent based module was constructed within the AutoMod simulation package, and a test case was modeled in which people (agents) at a theme-park interact with objects and people in their environment to get directions and then walk or take a tram to their final destination. We explain the details of model implementation and describe the verification and initial validation of the model.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.