Abstract
Given a specific flight vehicle and a flying task—in this case, the 1903 Wright Flyer—a forward design process can be utilized to specify a corresponding flight simulator motion cueing system. This process, presented in this paper, is based on the analysis of the pilot‐vehicle control loop by using a pilot model incorporating both visual and vestibular feedback and the aircraft dynamics. After substituting the pilot model to control the simulated aircraft, the analysis tools are used to adjust the washout filter parameters with the goal of maintaining the original pilot control behavior as much as possible. This process allows the objective specification of the motion cueing algorithm. Then, based on flight files representative of the operational flight envelope the required motion system work space is determined. The motion-base geometry is established based on practical limitations, as well as criteria for the stability of the platform with respect to singular conditions. With this process the characteristics of the aircraft, the tasks to be simulated, and the missions themselves are taken into account in defining the simulator motion cueing system.
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