Abstract

The adoption and success of serious games for educational purposes partially depend on instructor related factors. This study proposes a simple hypothetical model on the factors that influence the instructor's acceptance of the utilization of games (whether serious or not) in undergraduate software engineering education. The suggested model is tested by means of a pilot questionnaire conducted in Turkey. Data collected from 30 instructors revealed that "the number of hours per week the instructor plays game", "instructor's experience in using games for educational purposes in general", and "instructor's experience in designing games" have significant impact on the instructor's decision to use games in software engineering education. We found no significant impact of "instructor's previous research experience in education", "intention to conduct future research on education", and "awareness of games used in teaching software engineering". The suggested model significantly predicted the dependent variable with R2 = 0.798.

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