Abstract

ABSTRACTThe augmented reality (AR) sandbox bridges the gap between two-dimensional (2D) and three-dimensional (3D) visualization by projecting a digital topographic map onto a sandbox landscape. As the landscape is altered, the map dynamically adjusts, providing an opportunity to discover how to read topographic maps. We tested the hypothesis that the AR sandbox is a more effective tool for teaching topographic maps than the traditional, paper-based approach alone. Students enrolled in an introductory geology course were randomly divided into two groups. The control group (N = 82) completed the paper-based topographic maps laboratory course. The experimental group (N = 94) completed the same laboratory course but also used the AR sandbox. Students spent 15–20 min working on an instructor-guided exercise to explore concepts such as contours, landforms, profiles, and gradients. The following week, all students took a topographic maps assessment. As in previous studies, these data suggest that male students, those with prior map-reading experience, and those students with higher 3D visualization skills tended to score better on the assessment. Unfortunately, we identified no significant gains in the experimental group over the control group, even when the results were subdivided by gender, prior map experience, and/or spatial visualization skill. These results suggest a short instructor-guided approach is not the most effective way to use the AR sandbox. Future research should focus on determining the amount of time needed to make the AR sandbox effective and/or the efficacy of using the AR sandbox multiple times during the semester for shorter periods of time.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call