Abstract

The traditional teaching model of landscape architecture education is teacher-centered classroom lectures, which cannot effectively satisfy students’ curiosity and stimulate their creative thinking and computational thinking skills, resulting in students’ low willingness to learn, inattentiveness, and lack of participation in discussions and interactions. This study attempts to combine the BOPPPS teaching structure and Design-Based Learning model to innovate the teaching design, construct the knowledge chain of landscape architecture design modeling and inspire the logic of thinking, with visual programming language, virtual reality parametric modeling and 3D printing hands-on activities while integrating sustainable development goals and related thematic issues to develop practical skills and problem-solving abilities. Through collecting students’ learning performance, examining the quality and effectiveness of teaching and learning, reflecting on the revised teaching content and methods and establishing a practical teaching plan for sustainable landscape architecture education. The results of the study show that the combination of innovative teaching and learning models with SDG-related thematic issues and collaborative group discussions with teaching activities helps to enhance students’ learning effectiveness and bring the learning performances of different learners closer together. In addition, the analysis of learning satisfaction shows that it enhances students’ interest and motivation in learning.

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