Abstract

This article talks about innovative ways to teach computer graphics subjects. A history of innovation, it showcases creative methods and technologies for educators, new learning platforms, and developments in emerging fields such as art, design, games, and virtual technologies. In this article, the cross-functional management, various teaching techniques and developments in technology, as well as the use of innovative methods in the field of computer graphics, the creation of teaching materials, the organization and teaching of interactive lessons for all participants in the teaching process issues of including training in other fields are presented.

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