Abstract

This study aimed at developing an application for elementary science education that uses Augmented Reality to integrate culture (folklore) and science knowledge. The application was called SABAR (that stands for Satua Bali (Balinese folklore)-Augmented Reality). It was developed by using the ADDIE model. The analysis stage was carried out by a FGD. At the design stage, SABAR blueprint was prepared, science concepts related to the selected folklore were mapped, the content was drafted, and the initial draft was prepared. At the development stage content validation, practitioners consultation, and feasibility testing were carried out. The results of expert judgment were then analyzed using Aiken's validity index. Then a questionnaire was distributed to 10 elementary school teachers and 100 elementary school students from Denpasar City. The implementation stage was carried out in one-shot case study. The try-out involved one class with 30 students, namely the fifth grade of Public Elementary School No 29 Dangin Puri, Denpasar. The variable tested was scientific literacy. The data were analyzed using one-sample t-test. The final stage was evaluation. The result of the content validity test showed that SABAR has high validity coefficient. The responses of the practitioners and students showed that SABAR is easy to use, attractive, and helps students in learning. The analysis of one-sample test showed that p-value = 0.000. In other words, there is a difference in the elementary school students' scientific literacy when they learned science by using the application. This study needs to be continued with a wider range of population.

Highlights

  • The 21st century obliges students to have various competencies to support their lives

  • The term competency can be defined as the ability of an organism to interact effectively toward its environment that includes the integration of knowledge, manner and attitude, and skills [1,2,3]

  • The result of this study was SABAR application, which can be defined as an aid in learning science for elementary schools that have specific characteristics

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Summary

Introduction

The 21st century obliges students to have various competencies to support their lives. The term competency can be defined as the ability of an organism to interact effectively toward its environment that includes the integration of knowledge, manner and attitude, and skills [1,2,3]. One of the skills required is science and technology literacy. It cannot be denied that these skills have become one of the primary needs and life style nowadays. Students will be able to fulfill the demands of the employment requirements [4]. The acquisition of the skills may happen if teachers apply the constructivist approach in the classroom [5]. Teachers may involve mobile technology in learning in order to provide the students with meaningful learning experiences.

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