Abstract

The use of human language is a hallmark of human consciousness, even when it is not used publicly. Inner speech is the way humans consciously communicate with themselves and arguably a key factor contributing to the formation of more self-aware selves. From the perspective of cognitive science and artificial cognitive architectures, inner speech can be also seen as a meta-management system that modulates some cognitive processes of the subject. In this paper, we describe a preliminary version of a computational model of inner speech generation based on the cognitive architecture CERA-CRANIUM. This inner speech generation method is illustrated using a video game non-player character as the subject of the first-person narratives to be produced. We also use this model of inner speech generation to discuss the possibilities of using such a first-person narrative stream as a meta-control input to the artificial cognitive architecture. We argue that this verbal input might be used as an integrated self-explanation of the agent in the world and thus contribute to the formation of self.

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