Abstract

With a variety of motion sensing equipments currently appearing, motion sensing games have become fashionable. The development of real-time, fluency, stability, and the users’ sense of immersion is becoming more and more important. In this paper, a new target extraction and 3D point calibration method is presented and applied to a motion sensing shooting game in 4D movie. Compared to a traditional edge and contour detection method, the proposed method is more flexible, accurate, and has a higher real-time performance.

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