Abstract

The working assumption adopted was that information technology (IT) effectively managed, would prove to be a means of enabling more students to access the power of information. Discusses a range of issues: resources, special projects, staff involvement and training. Three strategies have now been developed: response to expressed needs; playtime; and enlightened opportunism. IT qualifications are now being attained and the school is involved in pioneering work in virtual reality. Argues that, with appropriate resources, time and training, staff in schools can use IT to promote learning as a continuing and liberating process.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.