Abstract

The purpose of this paper is to investigate the effect of the sense of presence on one aspect of learning, information recall, in a mobile immersive virtual reality (VR) disability simulation (DS). Previous research has found that the use of VR technology in education may facilitate improved learning outcomes. However, it is still an active research topic as the learning outcomes can vary widely and from a practical perspective, mobile VR displays may improve the accessibility of VR while keeping costs low. We hypothesized that a higher level of immersion and involvement in a mobile VR disability simulation that leads to a high sense of presence will help the user to improve information recall. We also looked into whether there is any adverse effect of cybersickness on the information recall task in our DS. The results from our study suggest that participants were able to recall the information effectively and that mobile immersive VR is a feasible modality to facilitate post experience information recall.

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