Abstract

Much work has already been studied on the interrelation between the epidemic spreading and awareness spreading to prevent infections in a social network. By selecting seed users to spread awareness, we can control epidemic spreading. However, selecting seed users with the maximum influential users may not be the best solution in location-based social networks. Therefore, it is challenging to determine users to spread the information (the awareness of prevention) in these networks. The minimized epidemic infection ( <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">MEI</i> ) problem aims to find a seed set with <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$k$ </tex-math></inline-formula> seed users such that the infection users can be minimized. In this article, we propose a piecewise function to measure the probability of each user being infected, which considers the distance and time. Then, we propose an algorithm called location-infected-greedy (LIG) to solve the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">MEI</i> problem by finding the seed nodes that consider the probability of infection, time of check-in, location information, and influence of users. In the meantime, LIG can obtain an upper bound of the data-dependent approximate ratio, and it runs in <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$O(kn^{2})$ </tex-math></inline-formula> , where <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$n$ </tex-math></inline-formula> is the total number of nodes and <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"> <tex-math notation="LaTeX">$k$ </tex-math></inline-formula> is the number of seed nodes. Finally, extensive contrast experiments on real-world location-based social networks show that our algorithm is efficient and effective.

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