Abstract

Aging is a multifactorial physiological phenomenon in which cellular and molecular changes occur. These changes lead to poor locomotion, poor balance, and an increased falling risk. This study aimed to determine the impact and effectiveness of the use of the Wii® game console on improving walking speed and balance, as well as its influence on frailty levels and falling risk, in older adults. A longitudinal study was designed with a pretest/post-test structure. The study population comprised people over 75 years of age who lived in a nursing home or attended a day care center (n = 80; 45 women; 84.2 ± 8.7 years). Forty of them were included in the Wii group (20 rehabilitation sessions during 8 consecutive weeks), and the other 40 were in the control group. Falling risk and frailty were evaluated using the Downton scale and Fried scale; balance and walking speed were assessed with the Berg Balance scale and the Gait Speed Test, respectively, as well as the Short Physical Performance Battery (SPPB). The results showed that there was no significant association between Frailty Phenotype and study groups in baseline. However, there was significant association between Frailty Phenotype and study groups at the end of study. Moreover, a significantly higher and negative percentage change (Δ) in the Wii group with respect to the control group on the in falling risk (−20.05 ± 35.14% vs. 7.92 ± 24.53%) and in walking speed (−6.42 ± 8.83% vs. −0.12 ± 4.51%) during study, while there was a higher and positive significant percent change in static balance (6.07 ± 5.74% vs. 2.13 ± 4.64%) and on the SPPB (20.28 ± 20.05% vs. 0.71 ± 7.99%) after 8 weeks of study. The main conclusion of this study was that the use of the Wii® video console for 8 weeks positively influenced walking speed, falling risk, static balance, and frailty levels in older adults. Through a rehabilitation program with the Wii® game console in the older adults, frailty levels are reduced, accompanied by a reduction in falling risk and an increase in static balance and walking speed.

Highlights

  • Life expectancy has increased in recent years, which translates into a progressive and remarkable aging of the population

  • This study proposed to determine the effectiveness of suing Wii Fit® for 8 weeks on walking speed and balance, as well as its influence on frailty level and falling risk, in older

  • This study proposed to determine the effectiveness of suing Wii Fit® for 8 weeks on walking speed and balance, as well as its influence on frailty level and falling risk, in older people

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Summary

Introduction

Life expectancy has increased in recent years, which translates into a progressive and remarkable aging of the population Throughout this process, people undergo a series of cellular and molecular changes [1], which increase the risk of suffering from diseases, a decrease in the quality of life, and the appearance of factors that can cause greater frailty [2]. One of the most relevant aspects to identify alterations in functionality during the aging process is to detect frailty in the older persons. Among these factors are the so-called geriatric syndromes [3], falls being one of the most frequent.

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