Abstract

Abstract—In this study, the differences generated by the scenario resources under a virtual reality (VR) environment to the learning effect and learning engagement were explored. Next, the influences of learning engagement (including emotional engagement and cognitive engagement) on the immediate test performance and the one-week-later test performance were tested. Finally, the mediating role played by the VR technology in the facilitating effect of learning engagement on the learning effect was analyzed. Results reveal that the emotional engagement (3.366) and cognitive engagement (3.854) in the experimental group under the VR environment are higher than those (3.325 and 3.618, respectively) in the control group. The difference between the control group and experimental group in the aspect of immediate test performance is significant at the 0.01 level (t=−3.388, p=0.002), and the same significance level is manifested in the aspect of one-week-later test performance (t=-3.126, p=0.003). Whether VR-based teaching was adopted plays a complete mediating role in the influences of cognitive engagement on the immediate test performance and the one-week-later test performance, but it does not play any mediating role in the influences of emotional engagement on the immediate test performance and the one-week-later test performance. The conclusions have important reference values for giving full play to VR-based teaching design, encouraging front-line teachers to participate in customizing VR-based immersive teaching resources, optimizing the VR learning contents highlighting emotional elements, and designing multichannel perceived knowledge contexts.

Highlights

  • Virtual reality (VR) technology, a new information technology (IT), has been widely applied

  • Many studies show that the VR environment is significantly correlated with learning motivation

  • The VR environment has provided an opportunity for students to gain a deeper understanding of abstract scientific concepts, enhanced the interaction between students and media resources, increased opportunities for collaboration, and promoted the sense of reality

Read more

Summary

Introduction

Virtual reality (VR) technology, a new information technology (IT), has been widely applied. VR technology has created a dynamic self-learning environment and transformed the traditional teacher-centered teaching environment into a student–teacher interaction-based teaching method. Through such interaction, students can acquire more real knowledge and enhance their skill levels. In the educational field, compared with video learning, the VR immersive environment enhances students’ degree of participation, and in turn, the interaction between students and learning resources stimulates their potential learning motivation and interests. Thanks to the immersion and friendly interaction of VR, students can play concrete roles in virtual environments to participate in the teaching process, thereby enhancing their learning engagement, improving their learning efficiency, and exercising and cultivating their skills. How to design better teaching models to enhance students’ learning engagement under the VR environment and further improve the learning effect becomes very important

Literature review
Research objects
Measurement method
Reliability and validity test of learning engagement
Differences in learning engagement and learning effect
Paired-samples t test
Correlation analysis
Mediating effect analysis
Conclusions
Findings
Author

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.