Abstract

The article analyzes features of a modern family and shows the role of parent-child relations in the formation of the "I" image of a younger pupil; relationship between the peculiarities of parent-child relations and the degree of exposure of primary school children to the computer game reality is revealed. The thesis is substantiated that a certain type of upbringing, peculiarities of interaction with a child in a family provoke an excessive enthusiasm for computer games in children of primary school age, causing destructive changes in the construction of the "I" image of a younger pupil. The image of the "I" of active users of computer games is characterized by the indefiniteness of descriptions of the physical "I", weak reflection of their own emotional experiences and bodily sensations, unrealistic (overestimated) level claims, inadequate self-esteem. Child-parent relations in families where active and inactive users of computer games are brought up differ in the types of parental attitudes: acceptance, authoritarian hypersocialization, infantilization and symbiosis.

Highlights

  • The modern world is characterized by the rapid development of computer and Internet technologies, which significantly change the entire mental and psychological structure of a person

  • At the first stage of the study, an idea was drawn up about the regularity of visits and the time spent on computer games among senior schoolchildren, about the attitude towards computer games of schoolchildren's parents, a typology of computer games that are attractive to modern children of primary school age was compiled; the risk group for the development of computer gambling addiction among junior schoolchildren was determined

  • Krasnova), we have identified diagnostic criteria that make it possible to distinguish the state of pre-dependence in younger schoolchildren from the state of dependence

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Summary

Introduction

The modern world is characterized by the rapid development of computer and Internet technologies, which significantly change the entire mental and psychological structure of a person. The twentieth century is designated as informational, and the post prefix is assigned to the main terms of the century: posthistory, postmodernism, poststructuralism E.I. Khaibulina).[1] The beginning of the XXI century can no longer be unambiguously designated as the time after, and the society can no longer be called informational, comparing the first stages of the introduction and spread of the Internet and its current state, as well as the global coverage of the virtual space. New interpretations of understanding reality give rise to special conditions for a person's life, his selfdetermination: with the development of information technologies within communication networks, the term “virtual reality” has been firmly inscribed in human everyday life.

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