Abstract

We examine a class of infinite two-person games on finitely coloured graphs. The main aim is to construct finite memory winning strategies for both players. This problem is motivated by applications to finite automata on infinite trees. A special attention is given to the exact amount of memory needed by the players for their winning strategies. Based on a previous work of Gurevich and Harrington and on subsequent improvements of McNaughton we propose a unique framework that allows to reestablish and to improve various results concerning memoryless strategies due to Emerson and Jutla, Mostowski, Klarlund.

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