Abstract
The transmission dynamics of the coronavirus-COVID-19-have challenged humankind at almost every level. Currently, research groups around the globe are trying to figure out such transmission dynamics under special conditions such as separation policies enforced by governments. Mathematical and computational models, like the compartmental model or the agent-based model, are being used for this purpose. This paper proposes an agent-based model, called INFEKTA, for simulating the transmission of infectious diseases, not only the COVID-19, under social distancing policies. INFEKTA combines the transmission dynamic of a specific disease, (according to parameters found in the literature) with demographic information (population density, age, and genre of individuals) of geopolitical regions of the real town or city under study. Agents (virtual persons) can move, according to its mobility routines and the enforced social distancing policy, on a complex network of accessible places defined over an Euclidean space representing the town or city. The transmission dynamics of the COVID-19 under different social distancing policies in Bogotá city, the capital of Colombia, is simulated using INFEKTA with one million virtual persons. A sensitivity analysis of the impact of social distancing policies indicates that it is possible to establish a 'medium' (i.e., close 40% of the places) social distancing policy to achieve a significant reduction in the disease transmission.
Highlights
Infectious diseases have a substantial impact on public health, health care, macroeconomics, and society
INFEKTA can consider that two individuals were close enough for interacting at the transmission of the infectious disease if they were at the same place at the same time
We run a total of 20 experiments and the results (COVID-19 dynamics, sensitive analysis, and social distance policies) show below are the mean of those experiments
Summary
Infectious diseases have a substantial impact on public health, health care, macroeconomics, and society. Virtual time is defined in INFEKTA at two resolution levels: days for modeling the transmission dynamics of the infectious disease, and hours for modeling the moving and interaction of individuals.
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