Abstract

Mobile devices are a common target for augmented reality applications, especially for showing contextual information in buildings or construction sites. A prerequisite of contextual information display is the localization of objects and the device in the real world. In this paper, we present our approach to the problem of mobile indoor localization with a given building model. The approach does not use external sensors or input. Accurate external sensors such as stationary cameras may be expensive and difficult to set up and maintain. Relying on already existing external sources may also prove to be difficult, as especially inside buildings, Internet connections can be unreliable and GPS signals can be inaccurate. Therefore, we try to find a localization solution for augmented reality devices that can accurately localize itself only with data from internal sensors and preexisting information about the building. If a building has an accurate model of its geometry, we can use modern spatial mapping techniques and point-cloud matching to find a mapping between local device coordinates and global model coordinates. We use normal analysis and 2D template matching on an inverse distance map to determine this mapping. The proposed algorithm is designed to have a high speed and efficiency, as mobile devices are constrained by hardware limitations. We show an implementation of the algorithm on the Microsoft HoloLens, test the localization accuracy, and offer use cases for the technology.

Highlights

  • Augmented Reality (AR) applications allow a user to interact with digital entities on top of a real environment [1], often linking real objects to digital information

  • The proposed algorithm provides a novel way of performing pose estimation of an augmented reality device in a digital twin

  • The digital twin is obtained through existing Building Information Modeling (BIM) models, allowing localization in all buildings which provide such a model

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Summary

Introduction

Augmented Reality (AR) applications allow a user to interact with digital entities on top of a real environment [1], often linking real objects to digital information. This linking process requires recognizing the semantics of an environment, a task which proves to be difficult. One solution to this problem is localization in digital twins. If the exact location of the device in the environment is known, a digital twin can provide semantics to the environment Determining this location is called localization or pose estimation.

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