Abstract

AbstractUsing game‐based assessments (GBAs) to assess and select job applicants presents the dual challenges of measuring intended job‐relevant constructs while analyzing GBA data that contain more predictors than observations. Exploring those challenges, we analyzed two GBAs that were designed to measure conscientiousness facets (i.e., achievement striving, self‐discipline, and cautiousness). Scores on traditional measures of personality and cognitive ability were modeled using either a restricted set of GBA predictors using cross‐validated ordinary least squares (OLS) regression or by the fuller set (p = 248) using random forests regression. Overall, the prediction of personality was near‐zero; but the latter approach explained 14%–30% of the variance in predicting cognitive ability. Our findings warn of GBAs potentially measuring unintended constructs rather than their intended constructs.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call