Abstract

BackgroundSeveral strategies have been proposed to improve patient motivation and exercise intensity during robot-aided stroke rehabilitation. One relatively unexplored possibility is two-player gameplay, allowing subjects to compete or cooperate with each other to achieve a common goal. In order to explore the potential of such games, we designed a two-player game played using two ARMin arm rehabilitation robots.MethodsThe game was an air-hockey task displayed on a computer monitor and controlled using shoulder movements in the ARMin robot. Three game modes were tested: single-player (competing against computer), competitive (competing against human), and cooperative (cooperating with human against computer). All modes were played by 30 unimpaired subjects and 8 impaired chronic stroke subjects. The subjects filled out the Intrinsic Motivation Inventory questionnaire after each game mode, as well as a final questionnaire about game preferences and their personality.ResultsNearly all unimpaired subjects preferred playing the two-player game modes to the single-player one, as they enjoyed talking and interacting with another person. However, there were two distinct player groups: one liked the competitive mode but not the cooperative mode while the other liked the cooperative but not the competitive mode. Unimpaired subjects who liked the competitive mode also put significantly more effort into it than into the other modes. Results from impaired subjects were similar, with even impaired subjects over 60 years old enjoying competitive gameplay. The subjects’ personalities roughly predicted which mode they would prefer, which was especially evident in a poorly-matched impaired pair that preferred the single-player mode.ConclusionsResults indicate great potential for two-player rehabilitation games, in the form of greater enjoyment as well as potentially more intensive exercise compared to single-player games. However, the right game type needs to be chosen for each subject depending on skill and personality, along with selecting an appropriate co-player. Further studies with patients that are currently enrolled in rehabilitation programs are recommended, and the subjective measures used in our study should be augmented with objective measures such as electromyography.

Highlights

  • Motivation and exercise intensity Robots are being increasingly investigated in motor rehabilitation due to the limitations of conventional therapeutic approaches

  • Unimpaired subjects Game scores Nineteen of the 30 subjects scored higher than the computer in the single-player mode, on average scoring 2.0 points more than the computer

  • Subjects who favored the competitive mode generally stated that it was more fun to play against a person, that being able to see and talk to one another during the game was fun, and that beating a person was more satisfying than beating the computer

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Summary

Introduction

Motivation and exercise intensity Robots are being increasingly investigated in motor rehabilitation due to the limitations of conventional therapeutic approaches. One of the main application areas has been stroke rehabilitation, where multicenter clinical trials have shown that robots can achieve long-term results comparable to exercise with a therapist [1,2]. More intensive exercise is more likely to speed up functional recovery after stroke [10], and studies of robot-aided stroke rehabilitation have shown that the robot can outperform usual care but not intensive manual therapy [1]. Several strategies have been proposed to improve patient motivation and exercise intensity during robot-aided stroke rehabilitation. In order to explore the potential of such games, we designed a two-player game played using two ARMin arm rehabilitation robots

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